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Battle Rules and How to Post

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Battle Rules and How to Post Empty Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 9:57 am

By this point you should have received your list of available skills for your first superpower pool from your Administrator. You should already be aware that you can choose no fewer than to or more than ten of the skills in your superpower pool. Some characters may exhibit an exception to this rule. Your Administrator as to will inform you whether or not this is the case.

Now you are prepared to choose your beginning skills. Beginning skills set up each character for skill development. You will begin by choosing two of your chosen skills for your current pool. Once you have decided you will label your primary skill as Alpha and the remainder as Novice. The rest of your skill pool will be declared Undiscovered.

To unlock an Undiscovered skill and graduate it to Novice Class, you must first have trained your Novice skill into an Alpha skill. This is how each Undiscovered skill will be unlocked for each pool. Once your character has grown each skill in his or her primary power pool, he or she will be eligible for First Evolution. (For more information read here: Evolution)

There is, however, an exception to these skills. This exception is called Passive skills. If a character has any Passive skills in his or her pool, he or she may have theses skills from the beginning, complimentary to his or her beginning skills. For more information on skills, read the following list.

Undiscovered – Undiscovered skills are skills from a superpower pool that exist, but have not been discovered by the character yet. These skills must be listed on the player’s character biography, even though they cannot currently be used. To become a Novice skill, the player must have grown his or her current Novice skill to Alpha Class.

Novice Class – Novice skills are the lowest level skills available. For a Novice skill to be successful, the player must roll a 9 or a 10. Each successful roll grants the character one Skill Point toward the give skill. When the skill has gained 10 Skill Points is becomes an Alpha Class skill.

Alpha Class – Alpha skills are the basic skills throughout the game. To successfully execute an Alpha skill, the player must roll 6-10 when using. To grow this skill to Superior Class the skill must gain an additional 20 Skill Points.

Superior Class – Superior skills are better than Alpha. The player must roll 5-10 to succeed when using these skills. To grow a Superior skill to Master Class, the skill must gain an additional 30 Skill Points.

Master Class – This is generally the pinnacle of skill levels. Master skills require a 3-10 success.

Perfect Skills – Perfect skills are just that, perfect. For more information, read the following: Perfect Skills

Passive Skills – These skills are always active. Each player who has a Passive Skill in his or her pool will have all available Passive skills with his or her beginning skills from the beginning of the game. There is no rolling required for these skills because they are always in use. For example, Doctor Weird’s Panoramic Vision is Passive and he is seeing panoramically all the time.

Now that you understand what your skills are, it is time to start posting.

When you create a post, the most important thing to do first is include a time stamp. Time stamps allow other player to know when and where your character is.

They most generally look something like this:

NSS Station 7
Training Room
Saturday Morning
8:13 AM CT


Most players tend to bold their time stamps to make them more visible. It is essentially to include your time zone. This game takes place in a fantasy version of our own world, and having a time zone indicated helps players pinpoint where you are. Also when a player posts try to advance the time by one minute every other post, and don't forget we try to keep everyone within fifteen minutes of each other.

Once you have written your time stamp it is time to write the body of your post. Detail what you character is doing and perhaps what he or she is thinking or feeling. When it comes to using skills each player must take into consideration what type of Arc he or she is posting in. In Bridges, Solo, and Side-Arcs, the character is not required to roll for anything, however if a player does not roll for a skill he or she does NOT receive Skill Points toward the given skill.

When playing in a PVP Arc, the players must roil for everything. It is not required, however, to roll for certain, non-hostile, Non-Player Character reactions. For example, a player will not be required to make a non-hostile NPC block or dodge an attack.

On the other hand, players MUST roll for hostile NPC’s reactions. Hostile NPCs are NPCs that are introduced by Administrators to oppose players. All rolls dealt with natural abilities (i.e.: non enhanced running, rolling, blocking, etc.) are considered Alpha. This means that a roll of 1-5 failure, 6-10 success rate must be executed. This is also required when a player is attempting to react to an NPC or other player’s attacks. Play smartly and remember a certain characters cannot perform certain things. A typical, fleshy, person CANNOT block a bullet with his or her hands. In addition, always remember to give opposing players time to post and react to whatever you may throw at them.

When executing skills you will use code like the following example:

Freddy Forum Boy attempts to use Post, 1-5 it fails 6-10 success
Random number (1,10) : 4

That code looks like this:

Code:
 [i]Freddy Forum Boy attempts to use Post, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

This code is universal and is expected from all players. Feel free to keep all of your code on a Word Document or Notepad, it aids players by not having to write every single thing out.

When a skill is successful, the opponent is then able to dodge or block the attack, given that the attack is blockable. Regardless of the opponent’s reaction, however, the successful skill gains a Skill Point.

In most cases, when a player is in a non-hostile environment, he or she may choose to attempt to use a skill up to three times per post. When multiple attempts are used the code looks like:

Freddy Forum Boy attempts to use Post, 1-5 it fails 6-10 success
Random number (1,10) : 9

If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success
Random number (1,10) : 8

If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success
Random number (1,10) : 2

Once again this is a universal code that is used by all players. The code looks like:

Code:
[i]Freddy Forum Boy attempts to use Post, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

[i]If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

[i]If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

If a player has chosen to use multiple attempts the skill will only be eligible to gain one Skill Point if any of the rolls are successful. It is known that multiple attempts exist to encourage a skill to happen once, not three times.

The rules of multiple attempts DO change when a character is in a hostile situation. When in battle the character may be unable to perform multiple attempts. Play smartly and consider timing. For example, when my character, Epoch, is being shot at with a bullet, he will NOT have time to attempt his Teleportation more than once due to the speed of the bullet. Just think things through as you play.

In contrast, a character may attempt to attack multiple targets simultaneously. When this is performed it will look like this:

Freddy Forum Boy attempts to use Post on target 1, 1-5 it fails 6-10 success
Random number (1,10) : 10

Freddy Forum Boy attempts to use Post on target 2, 1-5 it fails 6-10 success
Random number (1,10) : 8

Freddy Forum Boy attempts to use Post on target 3, 1-5 it fails 6-10 success
Random number (1,10) : 8

The code will look like:

Code:
[i]Freddy Forum Boy attempts to use Post on target 1, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

[i] Freddy Forum Boy attempts to use Post on target 2, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

[i] Freddy Forum Boy attempts to use Post on target 3, 1-5 it fails 6-10 success[/i]
[rand]1,10[/rand]

Like before, this is universal and is used by all players. When attacking multiple targets, however, a player may not use multiple attempts because the skill is used in rapid succession.

Now that we have conquered how rolling works, let us understand what rolling will do within a post.

When a player reaches the point in a post when rolling is required, the post is finished. What this is means is that each player can execute one command per post that requires rolling. This also means that each player may NOT continue a post prior to rolling with statements about failure or success. Publish your post once you have included the code for your command and then create a new post stating the outcome. Listing multiple outcomes is tedious to reading players and can cause confusion. An example to this concept will be listed in posts that accompany this topic.

Before a player publishes a post, make sure you have included two things. 1. The character hud, 2. Preview the post.

First the hud. All characters are required to have a hud at the bottom of his or her posts. This hud allows other players, especially Administrators, monitor character growth. The hud is required to display all of the characters currently available skills, the skills class, and how many Skill Point the skill has. The following is an example of a hud:

_____________________________________________________________________________
Skills
Time Travel [Alpha] - 0/20
Teleportation [Alpha] - 19/20
Energy Blast [Superior] - 8/30
Energy Propulsion [Novice] - 0/10
Super Nova [Passive]


Below is the coding for a hud:

Code:
_____________________________________________________________________________
[color=cyan][i][b]Skills[/b]
Time Travel [Alpha] - 0/20
Teleportation [Alpha] - 19/20
Energy Blast [Superior] - 8/30
Energy Propulsion [Novice] - 0/10
Super Nova [Passive][/i][/color]

It is suggested that villains use Red and the heroes use Cyan for their huds, however this is not enforced. It is only required that each player utilize a readable color for his or her hud.

Secondly, preview your post. Previewing a post allows a player to review the post for errors. (i.e.: typos, code errors, missing content) A smart player will preview posts to accommodate the other players and assure that each post is made with confidence and reads well. Finally, we do not allow players to make more than three posts in a row, unless previously acknowledged by an Administrator.

Do not forget that each player has rights, and as a player you must contact other players if you wish to perform any action that could be considered “Modding”. Do NOT speak for a character unless approved, be courteous. Do NOT moderate someone else’s actions.

In addition, take into consideration Side Characters. If the side character NPC has a character page, acknowledge its traits before Modding any particular character.

This concludes the revision of the posting and battle rules. Below will be a real example of a fight sequence.


Last edited by Epoch on Fri Nov 18, 2011 10:22 am; edited 2 times in total
Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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Battle Rules and How to Post Empty Re: Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 10:03 am

The following is an example of a battle sequence.

The Forum
Business and Rules Board
8:00 AM CT


Freddy jumped into the fray, facing off against his nemesis, Derrick Delete Man. Freddy knew he had nothing left but to attack. With ample time, Freddy decides to use Post.

Freddy Forum Boy attempts to use Post, 1-5 it fails 6-10 success
Random number (1,10) : 4

If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success
Random number (1,10) : 6

If it fails, Freddy Forum Boy attempts to use Post again, 1-5 it fails 6-10 success
Random number (1,10) : 3

__________________________________________________________________________
Skills
Post [Alpha] - 0/20
Edit [Novice] - 0/10
Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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Battle Rules and How to Post Empty Re: Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 10:08 am

The Forum
Business and Rules Board
8:00 AM CT


Derrick Delete Man was shocked to see a post coming right at him.

Derrick attempts to dodge, 1-5 it fails 6-10 success
Random number (1,10) : 9

_______________________________________________________________________________
Skills
Delete Wave [Alpha] - 1/20
Ban [Novice] -1/10
Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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Battle Rules and How to Post Empty Re: Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 10:13 am

The Forum
Business and Rules Board
8:01 AM CT

The attack missed Derrick. Freddy was in awe and could not comprehend Derrick's speed. With this, Freddy attempts to use four Edits on Derrick.

Freddy attempts to use Edit 1 on Derrick, 1-8 it fails 9-10 success
Random number (1,10) : 10

Freddy attempts to use Edit 2 on Derrick, 1-8 it fails 9-10 success
Random number (1,10) : 9

Freddy attempts to use Edit 3 on Derrick, 1-8 it fails 9-10 success
Random number (1,10) : 5

Freddy attempts to use Edit 4 on Derrick, 1-8 it fails 9-10 success
Random number (1,10) : 10

____________________________________________________________________________
Skills
Post [Alpha] - 1/20
Edit [Novice] - 0/10
Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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Battle Rules and How to Post Empty Re: Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 10:17 am

The Forum
Business and Rules Board
8:01 AM CT


Three of the Edits came flying at Derrick. He knew he could overcome them.

Derrick attempts to block Edit 1, 1-5 it fails 6-10 success
Random number (1,10) : 3

Derrick attempts to block Edit 2, 1-5 it fails 6-10 success
Random number (1,10) : 10

Derrick attempts to dodge Edit 3, 1-5 it fails 6-10 success
Random number (1,10) : 6

__________________________________________________________________________
Skills
Delete [Alpha] - 0/20
Ban [Novice] - 0/10
Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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Battle Rules and How to Post Empty Re: Battle Rules and How to Post

Post  Epoch Fri Nov 18, 2011 10:19 am

The Forum
Business and Rules Board
8:02 AM CT


The fist Edit hit, and Freddy was excited. Derrick did, however, manage to block the next and dodge the third.

"You win this time, Derrick!" Freddy shouts.

______________________________________________________________________________
Skills
Post [Alpha] - 1/20
Edit [Novice] - 3/10

Epoch
Epoch
Admin

Posts : 427
Points : 5477
Join date : 2010-11-01
Age : 36
Location : Oklahoma City, NSS Station 7

https://realheroes.forumotion.com

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